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101. Nerf Veldspar please! - in EVE General Discussion [original thread]
Edited by: Caelum Mortuos on 25/04/2009 08:36:10 Edit - Awesome double postage
- by Caelum Mortuos - at 2009.04.25 08:35:00
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102. Nerf Veldspar please! - in EVE General Discussion [original thread]
All of you people crying about risk/reward and the high price of trit First of all. supply/demand. In the last few weeks well over 150 dreads have died. Capitals require millions of trit each, hence price rises. Anyways. Even if trit is zomg 4...
- by Caelum Mortuos - at 2009.04.25 08:31:00
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103. ██▓▓▒▒ H A V O C - Recruiting Experienced EU/AU tz PvP Players ▒▒▓▓██ - in Alliance and Corporation Recruitment Center [original thread]
*Bump* for an awesome corp
- by Caelum Mortuos - at 2009.04.20 23:18:00
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104. skill training nerf inc! - in Skill Discussions [original thread]
A lot of pvp players would set a long skill, and then once they were podded they'd just pod themselves to get around, that wont happen as much now
- by Caelum Mortuos - at 2009.04.16 01:28:00
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105. Invention success rate seems to have gone haywire of late. - in Science and Industry [original thread]
Dude you're doing it wrong! The "omg CCP stealth nerfed invention" thread should be posted after the patch! Also, as others have said, don't complain about 50% success rate on golems, thats insanely good, no doubt you'll be back here in a coup...
- by Caelum Mortuos - at 2009.04.16 01:25:00
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106. [CSM candidate] Istvaan Shogaatsu - in Jita Park Speakers Corner [original thread]
Voting for awesomeness, and also just to see how the CSM turns out with you in it
- by Caelum Mortuos - at 2009.04.12 11:38:00
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107. Mining.... - in Science and Industry [original thread]
Here goes - Raising standings worth it? Yes, it reduces refining tax (to 0% at 6.6 standing with corp) and lets you create jump clones if you get it even higher. That said, mining missions aren't necessarily the way to do it. Couriers are general...
- by Caelum Mortuos - at 2009.04.11 18:41:00
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108. Balancing the Ishtar - in Player Features and Ideas Discussion [original thread]
The ship description says it's the best drone carrier available....why the hell should it have only 50m3 of bandwidth? It's a bloody drone boat, not a gunship. Fly a deimos. Also, vexor has 75Mbit of bandwidth, care to suggest why the T2 version ...
- by Caelum Mortuos - at 2009.04.10 01:16:00
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109. Low sec Capitals & there role? - Proposal/Solution - in Assembly Hall [original thread]
Sorry why should 0.0 alliances not have an influence on low sec? Terrible ideas. "x up for low sec POS takedown" "sorry, my dread only works in 0.0".....
- by Caelum Mortuos - at 2009.04.07 13:07:00
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110. Quastion about Putting up first POS! - in Science and Industry [original thread]
Also note that if you're building ships at a ship assembly array, you need a ship maintenance array close to it if you want to assemble and board the ships you build. No specific skills are required to do the building, but having things like prod...
- by Caelum Mortuos - at 2009.04.07 11:56:00
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111. omg omg the vexor is so cute! - in EVE General Discussion [original thread]
Originally by: Artassaut The Orca is happy to see you too. If you get the angle right, it looks :awesome:
- by Caelum Mortuos - at 2009.04.06 00:47:00
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112. Armor Bug? - in EVE General Discussion [original thread]
Originally by: Furb Killer I thought by now everyone knew, killmails are bugged since apocrypha. I have been on plenty for 0 damage while my logs tell me i did do damage. This, I'm having the same issue
- by Caelum Mortuos - at 2009.03.26 20:32:00
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113. Asteroid belts spawning after downtime - in EVE General Discussion [original thread]
Originally by: Julia Steaz Yeah, I could run missions, or ... We can change the spawn times so that the Europeans stop taking all the f***ing veldspar. Option one requires less change on my part. Ok so you don't want to put in any ...
- by Caelum Mortuos - at 2009.03.26 20:28:00
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114. I have purchased the first Proteus! - in EVE General Discussion [original thread]
Edited by: Caelum Mortuos on 23/03/2009 00:10:54 Originally by: Dennmoth Ferdier So let me ask you this. Was it worth paying 1.8 billion for a couple hundread mil ship? And even THAT is speculating the end price pretty high. Will you...
- by Caelum Mortuos - at 2009.03.23 00:10:00
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115. Jetcan popping - in Assembly Hall [original thread]
Jetcans are designed to eject rubbish, you don't need to know when they pop, because you're not supposed to place items of value in them.
- by Caelum Mortuos - at 2009.03.19 18:44:00
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116. Perfect mining skills - in Skill Discussions [original thread]
As said, cybernetics for mining implants Mining upgrades to 4 so you can use T2 mining laser upgrades Refining skill for the ores you mine to 4 so you can use T2 crystals in your strips Also, if you have an alt (even a brand new char with 0 SP...
- by Caelum Mortuos - at 2009.03.18 23:14:00
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117. Don't we need very slow, high waste, SHIP-BASED Sci&Ind capabilities ? - in EVE General Discussion [original thread]
I like this idea, and would totally buy it just for the novelty. But then, I gave up hopes that CCP would deliver for its industrialists a long time ago.......when was that industrial expansion again? oh wai....it's not gonna happen people, sor...
- by Caelum Mortuos - at 2009.03.16 23:46:00
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118. Hull Tanking and Heavy Drone Operation certificates ??? - in EVE General Discussion [original thread]
Most annoying pre-req I know is that for me to get elite mining command certificate i need Fleet Command 5.....seriously!?? How many people do you know that have fleet command 5? How many 250 man mining gangs have you seen CCP?
- by Caelum Mortuos - at 2009.03.16 23:42:00
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119. Happy Me day! - in EVE General Discussion [original thread]
This is a terrible circle-jerk .......i'm sorry
- by Caelum Mortuos - at 2009.03.15 17:22:00
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120. I would rather have seen Salvager II been implemented like this. - in Assembly Hall [original thread]
The huge number of people buying T2 salvagers already seem to think salvage 5 was pretty good Not supported, as already stated, pretty much all T2 goods require at least 1 lv5 skill, no effort - no reward
- by Caelum Mortuos - at 2009.03.15 01:19:00
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